Brassman's Adventure Club
We have been tabletop gamers for decades, and know just how tedious it can be to prepare adventures for a weekly gaming group - especially when they just insist on following that red herring or wandering off into the wilderness unexpectedly.
That's why we started Adventure Club! Let us do the hard work and have a fully fleshed out D&D 5e adventure delivered to your door every month, plus additional books, play aids, dice, miniatures, and maps. Everything you need to get right into the fun parts of your game with less prep time.
We have tiered subscription options to best fit your needs and budget, and are working hard to create unique, high quality accessories that elevate and contribute to your game - including some great real-life rewards to keep players engaged and excited.Subscribe Now!
The King is dead! Long live the King! He was a good and just king. Or maybe he was a right bastard. It doesn’t matter. He’s dead now.
What matters is that he’s left no clear heir to his throne. Instead, there is only a rogues’ gallery of bastard children who want the Crown for themselves. You and your fellow players are those bastards; and they don’t have any more right to the Crown than you do. It’s a very shiny Crown. It would look nice on you. You should claim it for yourself.
Bastard’s Crown is a board game for up to 5 players that will never play the same way twice, primarily because the map will never be set up the same way twice. Once the map has been built, players (henceforth referred to as Bastards) take turns assigning Peasants to work the Land, building Forts and digging Mines, and sending their Knights out to do glorious battle. The only randomness in the game - apart from the setup of the map - comes from unique decks of cards.
The Homeworld Union of Guild Operators (HUGO) has just offered a number of licences which just happens to equal the number of players gathered (provided that number is between two and six). The endless expanse of Space! is yours for the taking.
Infinite Frontiers is a board game of exploration, resource management, and market manipulation set within the vastness of Space!
You will take on the roll of a Guild Operator. You will send out your rockets to push back the horizon of the unknown in a quest for the many resources that lie beyond. You will build starports and colonies on these new worlds to further your ability to exploit their resources. Back on Earth, the markets will react to the flood of exotic goods your ships carry home. It will take all your cunning to outmaneuver your opponents and end up the richest one in Space!
On 12:00 am on January 17th, 1920 the Volstead Act went into effect, and what followed was 13 years of smuggling and lawlessness. Fortunes and lost as criminals and captains of industry alike fought to take advantage of the demand for illegal "demon rum."
Set in the years of American prohibition, Bootleg! is a game where players take on the roles of rumrunners, moonshiners and bootleggers to build an empire supplying illegal booze to a thirsty country, outsmart the law, and dominate the competition.
Bootleg! has strong storytelling elements rooted in the actual history of prohibiton as players develop bootlegging networks through the map of the US. Is your strategy to corner the California wine supply, build moonshine stills in the South, or import cheap Canadian liquor? Game play starts with resource management and adds a random card-drafting element as the g-men try to crack down on booze (and players interfere with each other) to create a fast paced game that never plays the same twice.